Phantom of the Opera | Unreal Engine 5

Teaming up with several talented artists, we used Unreal Engine 5 to create a real-time environment based on Celine Kim's Phantom of the Opera concept art. I am super excited by the results and can't wait to experiment with real-time rendering for sets in the future.

The project was a collaboration between:
Kate Meine (Lighting and Compositing)
Thai Luu (Phantom Character Modeling and Surfacing)
William Hawkins (Christine Character Modeling and Surfacing)
Myself (Environment Modeling and Surfacing).

Special thanks to Evan Balster (Surfacing) and João Bueno (Christine Character Modeling) for early look development. Additional thanks to Thomas Fraser, Anthony Brun, Luke Bailey, and Griffin Bajor for feedback on the project.

Concept by Celine Kim (https://www.celine-kim.com/phantom)